Quordle solver
Four words at once, and every guess counts against all of them. Fill in what each board has told you and each one narrows on its own. The counts show you which board is closest to resolving, which is the decision Quordle actually turns on.
The four boards
Each board takes its own clues, because the same guess produces different colours on each one. Fill in whichever you are stuck on.
Board 1
Board 2
Board 3
Board 4
Nine guesses is tighter than it sounds
Four words at five letters each, with nine attempts. If you solved each board in two guesses you would need eight, so the margin for error is almost nothing. The instinct carried over from Wordle, where you can afford to chase a hunch, is what loses Quordle games.
The fix is to treat the first two or three guesses as pure reconnaissance. Do not try to solve anything. Play two words that between them cover ten different common letters and read all four boards before committing to any of them.
A guess that solves one board and tells you nothing about the other three has cost you more than it gained.
After that, work the boards in order of how close they are, because each solved board frees the rest of your guesses for the harder ones.
Two openers that cover the ground
RAISE and CLOUT between them use R, A, I, S, E, C, L, O, U and T. That is ten of the eleven most common letters in five-letter words, and it will usually leave every board with a handful of candidates rather than hundreds.
The full frequency data is on the Wordle page, including how the well-known openers actually compare.
The repeated letter trap
A letter can come back grey on a board where it is genuinely present, if your guess used it twice and the answer only has one. Mark it grey anyway. The solver only treats a grey letter as banned when it is not already accounted for as a green or yellow, which is exactly how the game behaves.
Other daily puzzles
Wordle solver
One board, six guesses, and the page that carries the letter frequency data and the measured opener coverage. Worth reading even if you play Quordle rather than Wordle.
Spelling Bee
Seven letters, reused freely, everything containing the centre letter.
Crossword
Search by pattern when you know some positions and not others.
Five-letter words
The whole set broken down by opening letter, with how many are common.
About Quordle
How do I use four boards at once?
Fill each board in separately with what that board has told you. The four puzzles are independent words, and a letter that is green on board one says nothing at all about board three.
Each board solves on its own, so you can work on whichever one is closest to resolving and leave the others until you have more information.
What is the right strategy for Quordle?
Spend your first two or three guesses gathering letters rather than trying to solve anything. You have nine guesses for four words, which sounds generous and is not, so a guess that touches many common letters is worth more than an early lucky solve.
Two openers with ten different common letters between them, something like RAISE followed by CLOUT, will usually leave every board substantially narrowed. Only then start solving individual boards.
Which board should I solve first?
The one with fewest candidates, which is what the counts above each board tell you. Solving a nearly certain board costs one guess and removes a quarter of the problem. Chasing a board with forty possibilities left will cost you two or three.
The exception is late in the game, when a board is down to a pure guess between similar words. Those are worth leaving until you have nothing better to do with a turn.
Does this work for Octordle and Dordle too?
Yes. Dordle is two boards and Octordle is eight, but the mechanics are identical: five-letter words filtered by green, yellow and grey feedback. Use two of the boards here for Dordle, and run the page twice for Octordle.
Why does a letter show grey on one board and green on another?
Because they are different words. Each board has its own answer and its own feedback, and a guess is applied to all four simultaneously. That is what makes the game hard: information that helps one board often rules something out on another.